Introducing Denver’s Beautiful Streets

Denver's Beautiful Streets Screenshot

Denver's Beautiful Streets is an experiment in pairwise crowdsourced preferences.

At PlaceMatters, we’ve been looking for ways to test new platforms for civic engagement that use all the benefits of online technology to explore physical places and what we love about them (read some more about this concept as it relates to Planning 3.0).  At APA 2012, I was on a panel on data literacy with Frank Hebbert of OpenPlans when he showed off a project called Beautiful Streets.  I was instantly enamored with the simplicity and beauty of being able to do quick pairwise comparisons using Google Street View.  We saw an opportunity to take an experiment done in Philadelphia and apply it in Denver ahead of our summer hackathonto generate a test case for simple engagement methods and generate a large amount of data.

In partnership with OpenPlans, we are proud to announce Denver’s Beautiful Streets.  Over the next couple of months we will be asking the city to answer the basic question: which street is more beautiful?  We hope to generate a large database of crowdsourced data on preferences for streets throughout the city.  The choices have been randomly generated across the city.  This dataset will then be available for coders and designers at our summer hackathon to visualize and interpret using other available datasets in the region.  We are very excited about this because it will help us test an interface that could be used in the future on specific planning and civic engagement processes here in the region and across the country.  All of the data will be transparent and even the source code is available as an open source project on GitHub, and if you want to get an idea of some next steps, check out the public issue tracker.

Please join us in this experiment by participating and getting the word out to your friends and colleagues.  Share your experience on your own blogs, Facebook, Twitter and Google Plus.  We know there are and will be flaws, but with your help we can kick the tires and squash some bugs to make this an even more useful platform for civic engagement.  Let us know what you think in the comments below and on twitter with hashtag #beautifulst.  Also, read more about the original genesis of this project as a Valentine’s Day gift to the city of Philadelphia.  Looking forward to your participation and feedback!

P.S.  Additional specific credit to Aaron Ogle (@atogle) and Mjumbe Poe (@mjumbewu), and the Civic Works team at OpenPlans!

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Planning 3.0: The Singularity is Near?

Okay, it’s time I spill out some conceptual notions I’ve been playing with for a bit in my head because they do less good there and it’s really not fun having a conversation with yourself.  I’d like to start a conversation with you (blogger, tweeter, couch sitter, professional planner, whoever you are).  Some of these ideas may be malformed, misinformed or just plain wrong, but ideas are inexpensive and much better refined.  Let’s get to it:

Planning 3.0

What? Why? We were just getting used to 2.0?  Well Google Chrome is on version 18 and Firefox is trying to catch up at 12, and we’re only on 2?  All false analogies aside, let me explain myself.  A lot of the 2.0 monikers imply the application of web and mobile, networked technologies to a particular subject or field.  3.0, at least in my basic conceit, is about convergence and emergence.  It’s not so much a paradigm shift as a way of thinking about things already happening.  Now 3.0 plays out differently in different subject areas, but in the planning field we have 2 very basic areas converging: the built and the virtual environments.  Instead of one influencing another, they both operate in mutually reinforcing ways.  One very simple illustration of this concept is Chris Harrison’s map of the Internet, which reminds us that this virtual network is still tied to geographic location.

A Visualization of global internet connections by Chris Harrison based on the Dimes project.

Chris Harrison produced this visualization of global internet connections based on data from the Dimes project. (c) Chris Harrison

But this isn’t just about the infrastructure and where it’s situated in place and subsequently who has access and who doesn’t (although that is important), it’s about the sometimes awkward ballet being played out between the built and virtual environments where one informs the development of another.  For example the geographic cluster of Silicon Valley generating billions of dollars in global, online businesses, which have changed supply chains and skillset needs, which have affected the global distribution of labor, which produce our iPhones, which allow us to check in to physical places in the cities more of us are moving to because…my brain could spin in circles on this one forever.  Each of these relationships has a set of benefits and consequences that the planning profession ought to consider.

So Planning 3.0 is not about something new.  Arguably, it’s something that’s been happening since we started drawing on cave walls (these were very asynchronous ways of communicating, but they’re still around).  We see the echoes of this idea today in everything from Richard Florida’s creative class to the work being done by MIT on WikiCity (among many projects from the Senseable City Lab).  We also see it in the recounting of the impact of timekeeping monks and later the watch on the “synchronous city” in Technics and Civilization (order here or read more about it here) by Lewis Mumford.  Those of you that follow me on twitter may have just noticed something, if not, follow me @synchronouscity.  What’s exciting (or scary) now is that we see these relationships among the built environment and the virtual at a faster pace and at incredible scales.  And this has ramifications for those of us on the grid as well as those of us off.

An End to False Dichotomies

So where am I going with this?  We set up a lot of false dichotomies, one of which I have become increasingly annoyed with: technology: good or bad?  To me that’s akin to the topic food: good or bad?  I understand the point of that conversation, but we always end up talking about the nuance of technology anyway and coming to about the same conclusion: it depends on what you’re talking about.  This food is better to eat with a fork, this one with a spoon.  Well then let’s talk about something else.  In a convergence and emergence worldview we can start talking about the ethics of the use of social media in civic decision-making (there’s one to chew on) OR how how does government need to change in a world where anyone can hold up the bullhorn, or does it OR will we ever be able to sit and breathe again?

The primary reason I am most excited by this way of thinking about planning’s future is that the conversations get more interesting and we get to peel back layers.  It leads to questions that may help us design better interfaces (physical and virtual) for people to interact with civic decision-making and in turn cities that respond better to the needs of her residents.  It lets us get at the fundamental issues of technology use among different groups and design solutions that are appropriate to context, place and need.  Ultimately, rather than being passive observers of this phenomenon, we, in the planning profession, begin to put theories, words and actions to being progressive problem solvers with ever better tools and perspectives.  Planning 2.0 is so 2005, let’s move the conversation forward (sheesh, I know, no patience).

The Shoulders of Giants

These thoughts have been brought to you by many thinkers, far smarter than I.  If you don’t know these references, check them out:

Emergence: the interconnected lives of ants, brains, cities and software by Steven Johnson (the book that had the most influence on my perspectives on planning)

City of Bits, e-Topia, and Me++ by William Mitchell

Technics and Civilization and The City in History by Lewis Mumford

Splintering Urbanism by Steven Graham and Simon Marvin (actually a textbook from my Digital City class years ago at Penn State. Very in depth exploration of the impacts of globalization and technology – among other topics – on urbanism)

 

So what do you think?

 

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Send in your Ideas for our Code for Communities

Views from the Mile High
Creative Commons License Photo Credit: Matt Santomarco via Compfight

Just posted an appeal for your ideas about apps we can build in Denver on local, regional and national data to support economic vitality and sustainable communities.  Just to get the ideas floating, think of some of these questions:

  • What app would make it easier for you to engage in local government and decision making?
  • What app would help you connect to your neighbors and neighborhood organizations?
  • What app would help you make important decisions about where to live in Denver?
  • What app would help you start a business in a transit accessible neighborhood?
  • What app would allow you to track your own carbon footprint?
  • What else?

Head on over to Denver Code For Communities and submit your ideas there.

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Participation by Design: Three Inspirational Installations by Candy Chang

This post, by guest blogger Jasper Visser, is the seventeenth in a slightly-more-than-a-month-long series on the impressive diversity of participatory decision-making tools that communities can use for land use plans, transportation plans, sustainability plans, or any other type of community plan. Our guest bloggers are covering the gamut, from low-tech to high-tech, web-based to tactile, art-based to those based on scenario planning tools, and more. Jasper originally published this post on his the museum of the future blog on July 19, 2011. We welcome your feedback and would love to hear about the participatory design strategies that you’ve found to be the most useful.

Amy Halverson photo (Flickr).

Candy Chang is an artist who makes public installations that address urgent social topics. Using simple tools she makes accessible art that is often participatory in nature.

Her business card says Candy likes to make cities more comfortable for people. Many of her projects close the gap between the public and the often almost intangible stuff that surrounds them. Her work connects people and asks for their contribution. Here’re three of her projects I’m sure many of you will appreciate:

Photo by Candy Chang.

Looking for Love Again

What to do with abandoned buildings? There’re hundreds of them in every city (especially once you start looking for them). For one specific building, the Polaris Building in Fairbanks, people were asked just that question. Plus, they were asked to tell their stories about the building. There’s also a website attached that asks for contributions in a refreshingly simple way. The number of contributions is overwhelming and I’m sure this will influence the future of the building.

Photo by Jason McDermott (Flickr).

I Wish This Was

This project also takes on vacated buildings with the help of the public. People can leave special stickers on empty storefronts to express their wishes for specific businesses or services. Policy makers can use the input to make policy (obviously), or even better: entrepreneurs can find a place to start their business. The website collects examples of people’s wishes.

Ed Merritt photo (Flickr).

Before I Die

Another similar project, but aimed much more at the public themselves, Before I Die tries to get people to focus on the things that are important to them. Originally it was installed on an abandoned house in New Orleans. Also, you can buy one of the chalkboards in limited edition to wake up everyday remembering you need to do what you love.

I’ve been using the Before I Die project in workshops ever since I discovered it to illustrate some key characteristics of good participatory design: it’s simple, accessible and there’s an urgency in the project.

The urgency is the most obvious: life’s short and there’s so much we’re postponing that we might miss out on the things we really want. Urgency doesn’t have to involve death, though (a topic you might want to avoid in participatory design), as I wish this was shows. Urgency compels people to participate.

Before I die is accessible both in the choice of location (really public) as in the make up of the project: everybody can answer the question. Accessibility is important in many ways, both physical and “psychological”. Accessibility allows all people to participate.

And finally, simplicity. All of Candy Chang’s work is simple in the way that it uses simple materials and tools (there’s no need for a manual) and addresses simple issues (no need for inside knowledge or long studies). Simplicity facilitates people in their choice to participate.

Urgency, accessibility and simplicity are just three take aways from Candy Chang’s amazing work. Another one (bonus!) is that participation is open and fun. It’s interesting to discover what your friends would like to do before they die. Certainly, there’s more to discover in her work. Be sure to check out her website to find more great projects.

This post was contributed by Jasper Visser, a cultural innovator and cofounder of Inspired by Coffee, an agency for digital strategy and innovation. He helps cultural organisations discover new ways to reach and engage people with a special focus on new media, technology and innovative business models. Jasper regularly speaks internationally about cultural innovation, gives workshops and keeps the blog themuseumofthefuture.com.

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Participation by Design: The Deliberative Initiative (Returning Direct Democracy to the People)

This post, by guest blogger James Fishkin, is the sixteenth in a slightly-more-than-a-month-long series on the impressive diversity of participatory decision-making tools that communities can use for land use plans, transportation plans, sustainability plans, or any other type of community plan. Our guest bloggers are covering the gamut, from low-tech to high-tech, web-based to tactile, art-based to those based on scenario planning tools, and more. James originally published this post on the SFGate blog on February 1, 2012. We welcome your feedback and would love to hear about the participatory design strategies that you’ve found to be the most useful.

The What's Next California "Deliberative Democracy" project resulted in a PBS documentary.

We have just completed 100 years of experimentation with the initiative in California. It was intended to empower the people to initiate the agenda for elections in which all the voters cast ballots. But the signature gathering process has itself become a barrier to the people’s agenda. Successful proposals are usually sponsored by special interests, often quite narrow ones, that seek their own advantage in winning a public vote or in placing a competing measure on the ballot to confuse the public. A threshold of 8% of the votes for valid signatures requires a massive and expensive effort—perhaps three million dollars this year. While the people get to vote on the resulting proposals, what they vote on may have little connection to their real concerns for how best to fix the state. Voter discussion and voter review of propositions already determined will not fix this question of how to get the public’s thoughtful input on setting the agenda in the first place.

What’s Next California charts a new path. The first statewide Deliberative Poll® in California demonstrates how the people can take control of the agenda for direct democracy. If it succeeds in this pilot project in charting a path to a successful initiative, it should be institutionalized. The basic idea is simple.  A scientific random sample of registered voters is surveyed about an extensive agenda of possible reforms. The sample is then recruited to travel to a single place for a long weekend of intensive deliberations, evaluating competing proposals for a ballot measure based on carefully balanced and vetted information materials about the competing proposals. The sample should be representative in demographics and attitudes of the entire electorate. Their deliberations consist in small group discussions and then questions from the small groups directed to competing experts in plenary sessions. The entire process is supervised by a non-partisan advisory group who certify the balance and accuracy of the materials detailing the proposals and the balance of the expert panels who respond to the public’s questions. This process was conducted early this summer by a coalition of eight organizations with broadcast around the state of a PBS Newshour documentary about the process and its results. An excellent scientific sample of more than 400 registered voters attended the weekend. The whole state was, in effect, placed in one room to deliberate about priorities for fixing the state. The participants, who began as a representative microcosm, became more knowledgeable and changed their views. Some of the 30 proposals they considered went up significantly with deliberation, some went down.

Most importantly, six of the proposals that started high and went even higher with deliberation have been crafted into a ballot measure, the California Governance and Accountability Act, which is going on the ballot now. This initiative brings transparency and accountability to the state government’s budget process and helps bring local control of some services provided at the local level.

The six proposals all started with majority support and went significantly higher with a minimum of 72% support after deliberation. The Deliberative Poll revealed how and why these proposals speak to the people’s priorities. The deliberations of the microcosm enable the people to take ownership of an agenda setting process for the votes of everyone else.
In Ancient Athens there was an institution chosen by lottery or random sampling, the Council of 500, that deliberated and set the agenda for what everyone would vote on in the Assembly. In a similar way, the Deliberative Poll has set an agenda for what everyone will vote on in a ballot proposition in 2012. In Athenian democracy, this was a regular institutionalized occurrence. If this were institutionalized in California, it would not only speak to very ancient democratic values, it would also live up to the aspiration of the Progressives, a century ago, to empower the people to determine what they vote on. Is this a practical possibility in a mega state like California?

What’s Next California and the resulting ballot proposition is a pilot of this idea. Institutionalizing it would face a series of challenges that all seem eminently practical but that all need careful thought. Where do the proposals come from that the people choose between? How, if at all, are they vetted before the people deliberate? How are factual materials to explain background on the issues developed? How are experts chosen who can respond to questions from the sample? How are the results of the Deliberative Poll-like process connected to the wording or revision of the ballot proposition? What threshold of support would qualify a measure to go on the ballot? Would measures go directly on the ballot or could they go on the ballot with a lower signature threshold after this process? All of these issues merit public debate and careful institutional design. Some of them might be made the subject of another Deliberative Poll. But all of them were faced informally by the pilot phase. And many issues, such as information materials have to be faced anyway by ballot propositions.

Deliberative Polls in various contexts around the world show that the people are, collectively very smart, and fully capable of dealing with complex public issues when they think their voice matters. The challenge for reviving California’s direct democracy is to design institutions where the collective intelligence of the public can be harnessed to initiate the people’s agenda.

This post was contributed by James Fishkin, is a professor Communication and Political Science at Stanford University and the director of Stanford’s Center for Deliberative Democracy.

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Opening Access to Scenario Planning Tools and a Changing Planning Paradigm

Cover

Download the report "Opening Access to Scenario Planning Tools" from the Lincoln website.

Having come off of a really great APA 2012 in Los Angeles, I’m very excited about the energy and momentum building for some of the topics I’ve devoted a lot of my professional and personal energy to.  One of my main roles at PlaceMatters is to open up the tools available in planning by supporting and building a community around tool development, use and experimentation.

While we’ll still build and experiment with tools at PlaceMatters in our on the ground work, we are turning things inside-out here and making tool development an exploratory and collaborative process as much as we can.  We’ve started this through our involvement with the Open Source Planning Tools group, which has regular monthly calls and, so far, 2 annual workshops [join our discussion on Google Groups] supported by a joint partnership of the Lincoln Institute and Sonoran Institute.  While I am excited about the tools we can build together as a community, my ultimate passion lies in the possibility for paradigm shifts and transformations about how we think of planning and the mechanisms we have for implementation.  The scenario tools that we want to open access to are a means and not just an end for me.

You can see a little preview of where all this is heading in the Lincoln Policy Focus Report Opening Access to Scenario Planning Tools [download] [and read more about the report here, here and here].  The final recommendation addresses “advancing new concepts to address future challenges.”  Maybe a bit vague and open ended at this point, but this is where the exciting transformations could occur if we move this conversation.  This recommendation speaks to the conundrum we have if we are successful at making scenario planning tools more adaptive and flexible and yet have static implementation mechanisms like zoning and subdivision ordinances that do not reflect emerging realities captured in our explorations of many possible futures.  Tools and ways of thinking are now catching up to the pace of change in our dynamic world.  We stand at a milestone in a conversation that arguably traces back to Christopher Alexander and early systems thinking, where technology, research and policy can converge to give us a regulatory system that is more adaptive and responsive to the needs and challenges of modern cities [see also: earlier blog post on a Pattern Language].

We haven’t formalized this discussion yet, but you can track it at ScenarioPlanningTools.org.  Ray Quay, who has many more intelligent insights into this topic, will help us shepherd this conversation into something more robust over the coming years and I’ll be prodding us along as much as I can in my role at PlaceMatters.  This is an important and exciting conversation to have and I think it will bring a number of folks together from many fields and interests.  It will also bring about a number of challenges we’ll have to figure out together as a community and profession like:

  1. What does a planning education look like in the future?
  2. What does the planning profession look like in the future? How should it change?  What are the unwavering core skills of the profession?
  3. What’s the right amount of flexibility in planning regulations (for example, some of the inflexibility is by design to save us from externalities of rapid and overwhelming development; what inflexibility can we cede if we have better systems for tracking change?)
  4. What are the challenges in fitting this into a democratic, representative decision-making process?
  5. How do we keep the process of planning and city-making human in light of these new tools and vast amounts of data?  Can we or should we avoid positivist approaches to planning and how can tool design keep us from marching down the path of metrics and data without human context?
  6. And many more…including more insight from Rob Goodspeed in this past blog post referencing E.S Savas’s 1970 Science Article Cybernetics in City Hall

Would you like to join us in the conversation and community building?  What other questions do we need to consider in this possible future?  Who are the early predecessors of this movement that we should bring out into the light again?  Help us shape the conversation.

Cross-posted on ScenarioPlanningTools.org

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Finding the Balance: Light Rail and Neighborhood Integrity

The Denver Metro region's light rail system is undergoing a major (albeit slow) expansion. Photo by Flickr user ercwttmn.

One of PlaceMatters’ major projects right now is a HUD Sustainable Communities grant in the Denver region to help with transit planning across several lines of the under-construction FasTracks light rail system (along with an impressive parallel community partnership called Mile High Connects). Our job is to architect much of the public engagement process so that people across the impacted communities can fully participate and contribute a meaningful way to key land use, housing, and transportation policy decisions.

These types of projects present a range of challenges, including the challenging of equity … relatively new in the space where federal housing, transportation, and environmental policy converge but with substantial on-the-ground implications, including those that Denver Post columnist Tina Griego wrote about last week.

Some of the equity challenges embedded in this project are regional in scope, such as thoughtfully and fairly distributing the dollars across multiple planned lines, and ensuring that development around transit stations affords people from a range of incomes the ability to use the transit system. Other challenges are more localized but no less important, such as protecting the integrity of neighborhoods that have a new transit line and transit stop (or that soon will have these). In the abstract, it’s easy to dismiss these types of concerns, since support for transit and for neighborhood revitalization is so widespread. But the quick escalation of property values that often accompanies new transit lines can be extremely disruptive, destroying local businesses and forcing people from their homes. And changes in land use around new transit stations can have a huge impact on the character of existing communities.

This is a tough project (and I’m very glad to see my extremely capable colleague Jocelyn Hittle as our point person), but it’s an important one, and if managed well the result will be good policy outcomes and community members along these transit lines that feel they contributed meaningfully to decisions that will impact their lives in complicated ways.

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